Here’s the Propel Star Wars X-Wing Starfighter Drone User Manual for you to check out.
Here’s the full instructions manual for Propel Star Wars X-Wing Starfighter Drone.
- Built-in 6 axis gyroscopic chip keeps the X-wing extremely stable in all conditions
- LED directional lights make your ship easy to follow
- Running lights illuminate your ship during low-light flying
- Crash protection with Auto-Land
- Replaceable batteries for extended play
- Flight simulator smart-phone app for pilot training and profile creation
Star Ship Stats:
Removing the X-wing from the box:
Carefully remove the top cover of the box and the acrylic window from the package , and place them somewhere safe.
Slowly pull the ship away from the surface of its support, making sure not to force it.
For packaging and display purposes the propeller blades are not pre-installed on the ship.
Controller battery installation:
Ship battery installation:
- During your first installation, slide the clash to the unlocked position to unlock the battery.
- Slide the fully-charged battery into the Ship’s battery compartment.
- Push down and make sure the battery is fully seated. The Ship’s LED lights will illuminated and start flashing when the battery is properly connected.
- Close the clash to lock the battery securely in place.
Charging your ship’s battery:
Replacing the propeller blades:
Your X-wing’s propeller system is a precision instrument that may need repair or replacement from time to time for optimal flight function. Crash landing from high-speed aerial flights may cause damage to your propellers.
Propellers Installation and Replacement:
Turning your controller on:
Syncing your ship:
Push the left control stick all the way up until you hear 1 beep, then push the stick all the way down.
Once synced, the LEDs surrounding the power button will illuminate to indicate the selected speed.
At this point you may want to listen to the opening soundtrack that plays after your controller powers on, while you continue reading.
- Music Mode
- Lets you adjust the volume on your speaker or headphone or choose a background track.
- Push both buttons again for two seconds to exit music mode.
- If no buttons are pushed for five seconds while in music mode, the controller will automatically exit the mode.
- Lightsaber Screw Driver
- This is the weapon of a Jedi Knight, but it can also help you with simple tasks and repairs.
- It attaches to your controller and can be used to remove screws from the battery cover or to tighten the screw on the phone holder.
- It can also be used to remove parts on your ship if repairs are needed.
- The controller’s speaker will play every sound, including music, explosions, lasers, and more.
- Headphone Jack
- The controller’s headphone jack functions in the same way as the speaker, but will only work when the headphone are plugged in.
- When the headphones are unplugged, sound will resume through the speaker.
- Neck Strap Attachment
- For use with a lanyard, to help support the controller around your neck.
- If your experience a hard landing or crash your vessel begins to drift in a particular direction, you will need to land and recalibrate the gyro.
- On a flat level surface with the vessel’s motors stopped, hold down the button for 2 seconds to calibrate the gyro.
- Barometric Pressure Sensor On/Off
- The barometric pressure sensor maintains the altitude of your ship above the ground, simulating the anti-gravity effect of a repulsorlift engine.
- Push the gimbal up or down and then release it, and your ship will hover at the new altitude.
- Having the barometric pressure sensor activated enables your ship to perform an auto-start, but it also limits your angle of inclination and makes it less agile at performing stunts.
- Smartphone Holder
- To use the smartphone holder, extend the pull tab on the top back side of the controller and pull it out until you hear a click.
- Pull the end out and place your smartphone inside.
- Adjust the angle of your phone and lock it into place by tightening the screw at the base of the phone holder using the screwdriver in the side of the controller.
Learning how to fly (T-mode):
If this is your first time flying please read the following instructions, if you are an experienced pilot feel free to skip ahead to the next section.
T-Mode is a special flying mode intended to help ease new pilots into learning basic flight controls in a safe environment.
T-Mode allows you to familiarize yourself with the various functions of the control sticks before moving on the normal speed ratings.
For beginner pilot we strongly suggest using the protective cage.
This cage protects the propeller blades, and the outside of the vessel from taking damage in when crashing into walls and other objects.
Preparing for flight:
- Flight Controls
While learning to fly it is best to begin with a large space, at least until you get used to the basis. Once you master your ship you can tackle more advanced maneuvers.
- Flying tips
Operate your ship in a wide space. Ideally, the space will have at least a 100-foot radius. If you are flying your ship with others, make sure spectators are located behind you.
- Recognizing the front and back of your ship
Even though your ship has four rotors, it still has a “front ” or forward-facing direction, and a back or backgrounds-facing direction.
White LED running lights will help you easily the front of the ship. The rear of the ship can be easily identified by the red LED lights.
- Speed Select
Your ship has 3 speed settings: SLOW, MEDIUM and HIGH. The default setting is SLOW.
Change the speeds using the speed select button, select your speed according to your flying skill. The speed select button is located on the top left side of the controller
- Speed Change
When the controller is powered on, it will always start at speed 1. If the controller was in speed Mode 3 before turning it off if will return to Speed Mode 1 when it is turned back on. Flying speed is indicated by the LEDs surrounding the controller’s power button.
- Turn On/Off LEDs & Lasers
Auto start and Auto land:
When repulsorlifts are activated, push button once when on the ground to auto-start. Push the button for 2 seconds when in the air to auto-land.
- Auto Start
Auto-start only works when the barometric pressure sensor is activated. The right control stick will function normally during the auto-start sequence, allowing you to control the direction of your take-off
If the left stick is pushed up or down, the auto-start will be canceled and normal controls will resume.
- Auto Land
When auto-land is pushed it will override the sticks controls, unless the left stick is moved up or down during the auto-land operation.
If the barometric pressure sensor is off, then the left stick must be moved all the way down before the blades will unlock and allow you to control the throttle manually.
the X-wing handles quite well in planetary atmospheres thanks to its airfoil configuration. And should you take damage, just give a holler to your astromech droid in the aft socket.
That droid has a whole toolbox of gadgets packed inside its shell, and I guarantee you’ll be airborne in no time.
- Clockwise Roll
- Counter Clockwise Roll
- Weapons Fire
When battling indoors it is recommended to do so in a very large open area such as a gymnasium or sports center with high ceilings and no obstruction.
- IR Battling
IR battling, the infrared transmitters in the front of the ship will send a signal and the infrared receiver beneath the ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver points down underneath the ship.
When IR battling, you will not be able to battle with any Propel Star Wars ships that are set to laser battling mode.
- Laser Battling
Laser battling is a more advanced method of battling other Propel Star Wars drones, and therefore is vastly more challenging. Receivers must be hit directly with opposing Ships lasers in order to score a hit.
Lasers can be used day or night but are best seen in the dark or while using a smoke or fog machine.
When the controller’s power is turned on, all 3 life LEDs will flash. Once synced, all 3 life LEDs will glow red.
When the Ship is hit by an opponent, it will react and alter its flight. No additional hits can be inflicted on the Ship during this time.
Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
Industry Canada notice:
- This device may not cause interference
- This device must accept any interference, including interference that may cause undesired operation of the device.